﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.MeshTopology
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Topology of Mesh faces.</para>
  /// </summary>
  public enum MeshTopology
  {
    /// <summary>
    ///   <para>Mesh is made from triangles.</para>
    /// </summary>
    Triangles = 0,
    /// <summary>
    ///   <para>Mesh is made from quads.</para>
    /// </summary>
    Quads = 2,
    /// <summary>
    ///   <para>Mesh is made from lines.</para>
    /// </summary>
    Lines = 3,
    /// <summary>
    ///   <para>Mesh is a line strip.</para>
    /// </summary>
    LineStrip = 4,
    /// <summary>
    ///   <para>Mesh is made from points.</para>
    /// </summary>
    Points = 5,
  }
}
